This project was a significant challenge: designing the city where the entire story of Bladesong takes place was a great responsibility. My goal was to create an environment that reflected a harsh and hostile city, full of difficulties, while at the same time feeling like the only place where characters could find safety in the world of Bladesong. Every corner needed to convey the duality of a place that is both threatening and a refuge, balancing realism, atmosphere, and visual storytelling.